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Granblue fantasy mobage limit
Granblue fantasy mobage limit










granblue fantasy mobage limit
  1. GRANBLUE FANTASY MOBAGE LIMIT HOW TO
  2. GRANBLUE FANTASY MOBAGE LIMIT UPDATE
  3. GRANBLUE FANTASY MOBAGE LIMIT SERIES
  4. GRANBLUE FANTASY MOBAGE LIMIT TV

GRANBLUE FANTASY MOBAGE LIMIT HOW TO

With us being in our 6th year, people may also think “I won’t be able to catch up if I start this late…” So we have to think about how to approach those kinds of players as well. Every service-style game can end up in this situation, where making changes that you think are for the best will change the game into something else entirely, and drive away players. It will be a big challenge to strike the balance what GBF needs to become with what GBF needs to stay the same.įKHR: I think the same way as Kimura does. So we have to make changes without stressing out the players. If we change that too much, then the fans will be stressed out. KMR: In order to keep a game running, change is a constant need, but after 6 years, GBF has built an image as a certain type of game. What are you thinking of working on to keep new players coming in and playing? Every player’s tastes are different, and I think our players find some aspect of the game that resonates with them and keep playing because of that.įamitsu: So you’re going all out on everything. GBF gives its all on all fronts: story, characters, gameplay, we work hard on everything. Where do you think your efforts were most rewarded for new player retention?

granblue fantasy mobage limit

A lot of them come back for collabs and events, too.įamitsu: Attracting new users for this long is amazing. As for the attrition rate, it feels like people who’ve played the game for a long time tend to stick with it.

granblue fantasy mobage limit

And with new functions inside the game that provide strategy tips and guidance, we’ve added a lot of ways to help new players, so a lot of those new players actually stick to the game. KMR: We’re still getting new players these days. One example of in-game guidance for new playersįamitsu: You mentioned a few points where you really felt the growth of the game, does that mean you’re still getting new players? With a game that’s 6 years old, we have to wonder about the attrition rate, too. We focused on doing things right by the users, and I like to think that that’s what led to them being so popular with the players. The promotion is important, yes, but for collabs and events, it’s important to consider how much fun the users have. KMR: At first we went for big-scale promotions, but we didn’t feel like bigger was better for those. The commercials and the crossovers created a lot of buzz, and felt like they made a strong impression on people.

GRANBLUE FANTASY MOBAGE LIMIT SERIES

(New!) KMR: Originally, GBF had a lot of male players, but from years 3 to 5, the “What Makes the Sky blue?” story event series brought in a lot of female players.įamitsu: Your marketing efforts to expand awareness of GBF have been pretty innovative.

GRANBLUE FANTASY MOBAGE LIMIT TV

TV commercials for the app’s release, our collab with The Cinderella Girls, free draw campaigns with Gachapin and Mukku…įKHR: To take recent examples, 2018’s Granblue Fantasy Fest and the 5th anniversary event “000” were huge hits. After that, we released an app version, then came a TV anime, console games… these six years have seen some explosive growth for the world of Granblue Fantasy. We wanted to be the best game on the Mobage platform. At the beginning, we were just one of Mobage’s many browser games, so we focused on basic things like making the game fun, innovative, and expressive. KMR: When we first launched this game, we never imagined it would get this big. How do you feel about the game’s expansion and its current state? On February 6th, Granblue Fantasy Versus hit shelves, and after that, Relink is on the horizon. Why Granblue Fantasy has become so belovedįamitsu: Granblue has made it to its 6th anniversary.

GRANBLUE FANTASY MOBAGE LIMIT UPDATE

Update : Famitsu posted an extended version of this interview online – new additions are marked in this salmon color to make it easier to skim. They talk about a range of topics from Granblue Versus‘ reception to future projects and what’s coming up in year 7. The latest issue of Famitsu has an extensive interview with Fukuhara Tetsuya (director, Granblue Fantasy) and Kimura Yuito (producer, Granblue Fantasy) in its 6th anniversary special.












Granblue fantasy mobage limit